Outrunner is a music rail-shooter hybrid currently in production at North Coast. I'm the lead game designer and only programmer on the project. Outrunner is built using Unity 5 and a custom in-house tool UniMIR (working title). By using UniMIR to perform various types of analysis on the level sound track level terrain, enemy animations, and event triggers are generated allowing game events to be perfectly timed to the soundtrack while significantly reducing development time on levels.