A simple Unity audio processing demo.

An icosphere's faces are split into independent meshes and controlled in real time by an audio filter. Each face is mapped to a frequency bin of a Fourier transform computation and it's position and rotation are controlled by the amplitude and phase respectively.

The skybox is a simple gradient shader controller by the amplitude of an audio stem containing the kick drums and synced with the mixed audio's playback.

Build & code available upon request.